Weight has been a part of Pokémon since the very first games, appearing in all Pokémon's Pokédex entries. However, from Ruby & Sapphire, two moves started using it in their calculation of damage. This then got further enhanced in Black & White with more moves which use weight as well as moves, abilities and items which then manipulate the user's weight. This is all based upon the weight within their Pokédex entries
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Weight Manipulation
The first part we'll cover is the weight manipulation. This allows you to utilise the moves and abilities in order to change your weight. This can only be done in factors of 2 (halving or doubling) and some methods like an Item + Ability are in fact stackable so you can cause a Pokémon's weight to be cut to a quarter of its actual weight. There are various methods for weight manipulation and are as follows.
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For Pokemon X on the 3DS, a GameFAQs message board topic titled 'Pokemon stats explained! EVs, IVs, Natures, everything! PLEASE READ!'
Critical Hit is a term that refers to an attack hitting 'a weak spot'. Such a hit causes twice the normal amount of damage. This is generally a random process. The games announce that a critical hit has landed by using the phrase, 'A Critical Hit!' Some moves, like Slash, have a higher chance of scoring a critical hit than others.There are also moves that cause an increase in the amount of. Apr 13, 2013 Well in most games, speed decides which Pokemon will move first in a battle. So if a Pokemon had a speed stat of 80 and the other had a speed stat of 50, the first Pokemon would move first. However, in gen 1, Pokemon with a higher speed stat would also land critical hits more often than a Pokemon with a lower speed stat. Here is a quick guide to all of the held items in the game, and what they are best used for. Micromon Adventures has four different categories of Held Items, each being a different color tier: blue, purple, orange, and red. Blue, the simplest to get, does not contain as much power, while red, the hardest to get, are generally the strongest. The drawback of a power item is temporary, and does not permanently affect your stats. The speed is reduced to half, only as long as the pokemon holds the item. After EV training, you can take the power item back from the pokemon and it will no longer have the speed reduction penalty.(And no it does not affect speed IVs either). Jun 29, 2013 Most Pokemon with Ice moves will outspeed Toterra at max speed, and OHKO it. Instead, raise its HP, so it can take hits better. Also, if you've already used it throughout your game, its EVs will all be used up already.
Reducing Weight
Attacks
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Autotomize | 15 | -- | -- | It cuts off useless parts of its body. It sharply raises its speed and makes its weight lighter by 100kg |
Abilities
Light Metal | ||||
US Name: Light Metal Jp. Name: Light Metal (ライトメタル) Press and hold the Xbox Logo on your console for about 8-10 seconds until the console shuts off.Check the Xbox Live Service Status!.Consult - They have a wide variety of topics, and tons of support available.- They have chats, phone calls, emails, everything.Search - Use google, use the sidebar, use the forums. Search before posting.- It's highly likely that your issue is there.Feel free to summon XboxSupport by responding to this comment with their username with '/u/' at the front.Other Topics. This is a beta. Running into bugs is completely normal if you're signed up for this.I am a bot, and this action was performed automatically. Restore xbox usb with dmg. Are you in the preview program? Effect: Pokémon With Ability:This Pokémon's weight is halved. Scizor, Beldum, Metang, Metagross, Registeel, Duraludon |
Items
Picture | Name | Effect |
Float Stone | A very light stone. If held a Pokemon's weight becomes lighter. |
Increasing Weight
Abilities
Heavy Metal | ||||
US Name: Heavy Metal Jp. Name: Heavy Metal (ヘヴィメタル) Effect: This Pokémon's weight is doubled. Pokémon With Ability In-Game: None Pokémon With Ability: Aron, Lairon, Aggron, Bronzor, Bronzong, Cufant, Copperajah, Duraludon |
Heavy Slam & Heat Crash
Heavy Slam& Heat Crash were both introduced in the game in Pokémon Black & White. They work on a similar manner to Grass Knot & Low Kick, but instead factor in both the user's weight and the opponent's weight and as such, can be mercilessly manipulated using the above weight manipulation methods. These moves will fail against Dynamaxed Pokémon.
These moves have got a set amount of Power in which it can inflict, all within a special band, not of weights, but of percentages in comparsion to your weight and your opponent's weight. The set-up is as follows.
Target's Weight | Base Power |
50+% of user's weight | 40 |
33-50% of user's weight | 60 |
25-33% of user's weight | 80 |
20-25% of user's weight | 100 |
Less than 20% of user's weight | 120 |
Below are the full details for these two moves;
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Heat Crash | 10 | -- | 100 | It slams into the opponent with a flaming body. The more heavy than the opponent it is, the stronger the power. | ||
Heavy Slam | 10 | -- | 100 | It attacks by striking the opponent with its heavy body. The heavier it is than its opponent, the greater the power. |
Grass Knot & Low Kick
Grass Knot & Low Kick are two rather unique attacks. They are unique in the manner that their base power is not contingent on the Pokémon using it, but rather on how heavy and bulky the target is. Low Kick was originally introduced with a basic power in Generation I, but it wasn't until Generation III where it started being based upon the opponent's weight. These moves will fail against Dynamaxed Pokémon.
These two seperate attacks incorporate the same functionality as eachother, but Low Kick is Physical while Grass Knot is Special. This factor requires you to completely factor in who you are using it against as well as the type.
Now, how is the base power calculated? There is a rather basic set up. It is based on your target's weight. This alone determines how strong, or how weak the attack is going to be. With as little as 20 Base Power, it can go as high as 120, making it a very powerful attack if used against the right team. Below is the set up of how it is calculated, and click the weight descriptions to go to a list which lists the Pokémon within that band
Weight | Base Power |
Under 10kg Under 22lbs | 20 |
10.1kg - 25kg 22.1lbs - 55lbs | 40 |
25.1kg - 50kg 55.1lbs - 110lbs | 60 |
50.1kg - 100kg 110.1lbs - 220lbs | 80 |
100.1kg - 200kg 220.1lbs - 440lbs | 100 |
Over 200kg Over 440lbs | 120 |
Below are the full details for these two moves;
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Grass Knot | 20 | -- | 100 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||
Low Kick | 20 | -- | 100 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
Sky Drop
Sky Drop is a move that has the Pokémon pick up its opponent and be in the air. As of X & Y, this move stopped working on Pokémon that weigh over 200kg. If the target Pokémon weigh more than that, the move will fail
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